Pengfei Shen
  • About
  • Publications
  • Projects
  • Talks
  • Awards
  • Experience
  • Publications
    • Regulation-aware freeform headlamp reflector design with differentiable ray tracing
    • Bidirectional Plateau-Border Scattering Distribution Function for Realistic and Efficient Foam Rendering
    • Fiber-level Woven Fabric Capture from a Single Photo
    • Scratch-based Reflection Art via Differentiable Rendering
    • Real-time Denoising Using BRDF Pre-integration Factorization
  • Awards
    • USTC Outstanding TA
    • Chinese National Scholarship
    • First place in CSIG Image and Graphics Challenge
    • First class in China Undergraduate Physics Tournament
  • Projects
    • Code Skeleton for Computer Graphics Course at USTC 2024
    • Fluid Simulation with Ray Tracing Cores
  • Posts
    • Paper Reading: Neural Bokeh
    • A taste of Hydra
  • Resources
    • TA Resources for USTC CG 2024
      • Document for the code skeleton
        • OpenUSD
      • Useful Materials
    • Recent & Upcoming Talks
      • Scratch-based Reflection Art via Differentiable Rendering
      • Real-time Denoising Using BRDF Pre-integration Factorization

    On this page

        Useful Materials

        Feb 19, 2024 · 1 min read

        3D Scenes

        https://casual-effects.com/data/index.html

        https://benedikt-bitterli.me/resources/

        Material

        It’s amazing what MaterialX can do.

        https://matlib.gpuopen.com/main/materials/all

        Last updated on Feb 19, 2024
        Pengfei Shen
        Authors
        Pengfei Shen
        PhD Student

        © 2025 Me. This work is licensed under CC BY NC ND 4.0

        Published with Hugo Blox Builder — the free, open source website builder that empowers creators.