Biography

I am currently a third year Master student at Geometry Computing Lab of University of Science and Technology of China, advised by Prof. Ligang Liu and Prof. Beibei Wang. I major in applied mathematics and my research interest lies in computer graphics and computational imaging. I am looking to combine computer graphics techniques with computational holography to create algorithms for the next generation display equipments.

Interests
  • Computational Imaging
  • Differentiable Rendering
  • Realistic Rendering
Education
  • M.S. in Applied Mathematics, 2024 Expected

    University of Science and Technology of China

  • B.S. in Physics, 2021

    University of Science and Technology of China

  • B.E. in Computer Science (Dual), 2021

    University of Science and Technology of China

Projects

Fluid Simulation with Ray Tracing Cores

Fluid Simulation with Ray Tracing Cores

A Real-time Fluid Simulation Engine Using Ray Tracing Cores.

Industrial Experience

 
 
 
 
 
Research Intern
Tencent Games
July 2023 – October 2023 Shenzhen, China
Applying differentiable rendering to geometric modelling tasks.
 
 
 
 
 
Graphics Engineer Intern
MiHoYo Co., Ltd.
January 2022 – March 2022 Shanghai, China
Implemented a SIGGRAPH paper into Unreal Engine for the project of N0va Lumi.